﻿using UnityEngine;
using System.Collections;

public class Projectile : MonoBehaviour {

    protected Vector3 startPosition;
    protected float range;
    protected float speed;
    protected float damage;

	// Use this for initialization
	void Start () {
        startPosition = transform.position;
	}
	
	// Update is called once per frame
	void Update () {
	
	}

    public void setStats(float nrange, float nspeed, float ndamage)
    {
        range = nrange;
        speed = nspeed;
        damage = ndamage;
    }
}
